For Gaming & Game Development

Free file transfer for game developers

Distribute game builds, mods, and replay files without per-GB fees. Direct P2P transfer. No file size limits. E2E encrypted. 43 MCP tools for CI/CD automation.

The Game Development Pipeline

From build to players, Handrive handles file distribution at every stage.

Build Server
Dev Team
QA
Playtesters
Players

Every handoff is free, encrypted, and direct — no cloud middleman.

Built for Every Role in Game Dev

From solo indie devs to AAA studios, Handrive handles the unique challenges of game file distribution.

Indie Developer

Challenge: Sharing 10-50GB builds with playtesters costs money

Handrive: Free P2P transfer — send builds to unlimited testers

Game Studio QA

Challenge: Distributing 50-100GB builds to QA teams daily

Handrive: Zero transfer costs, role-based access control

Modding Community

Challenge: Platform file size limits block large mods

Handrive: No size limits — share 20GB+ mods directly

Esports / Tournaments

Challenge: Distributing game clients and replay files to participants

Handrive: Fast P2P distribution to hundreds of players

Content Creator

Challenge: Sending raw gameplay footage (100GB+) to editors

Handrive: Transfer any size, no cloud upload wait

CI/CD Pipeline

Challenge: Automating build distribution to dev and QA

Handrive: MCP tools + REST API for automated workflows

Any Format, Any Size

Game builds are massive. Handrive transfers them all — no compression, no chunking, no platform limits.

Unity .unitypackageUnreal .pak.exe / .appReplay filesModsRaw footage
  • 50-100GB game builds — no problem
  • Thousands of asset files in one transfer
  • Preserve file integrity with checksums
  • Resumable transfers on interruption

CI/CD Integration

43 MCP tools let AI agents automate build distribution — from build server to QA to playtesters, hands-free.

  • 43 MCP tools for Claude and other AI agents
  • REST API for Jenkins, GitHub Actions, GitLab CI
  • Automated distribution on successful build
  • Role-based access for dev, QA, and playtesters
  • Headless mode for build servers

Protect Your Unreleased Builds

Leaks kill launches. Cloud services store your builds on their servers — one breach and your game is on torrent sites. Handrive's P2P architecture means your builds never touch third-party infrastructure.

  • Direct P2P — builds bypass cloud servers entirely
  • End-to-end encrypted — only authorized recipients can access
  • No cloud storage = no breach surface
  • Revoke access instantly when playtesters leave

Cloud Storage vs Direct P2P

Cloud storage services

Build uploaded to cloud → stored on third-party servers → downloaded by testers. Your unreleased game sits on someone else's infrastructure.

Handrive (direct P2P)

Build transfers directly to recipients. Zero third-party exposure. E2E encrypted. Revoke access anytime.

Build Server Integration

P2P requires both endpoints online. Run Handrive in headless mode on your build server for 24/7 availability — distribute builds automatically without cloud dependency.

  • Runs on any build server (Windows, Linux, macOS)
  • Integrates with Jenkins, GitHub Actions, GitLab CI
  • REST API for custom pipeline integration
  • AI agents automate distribution 24/7
# Run on build server
$ handrive serve --port 3001
# AI agent automates distribution
claude: "When build succeeds,
create share for QA team,
notify on Discord"

The Cost of Distributing Game Builds

A 100GB build sent to 10 playtesters = 1TB of transfer. At $0.25/GB, that's $250 per build cycle. Handrive eliminates it entirely.

ToolPricing ModelCost ExampleHandrive
Cloud StoragePer-seat subscription$15-20/user/moFree
Pay-Per-GB ServicePay-per-GB ($0.25/GB)$25 per 100GB buildFree
Steam/Platform UploadBandwidth + timeHours of upload timeDirect P2P, faster
Shipping Hard DrivesPhysical media$50-100 per shipmentFree

When to Use Handrive

Best For

  • ✓ Indie devs sharing builds with playtesters
  • ✓ Studios distributing builds to QA teams
  • ✓ Modding communities sharing large mods
  • ✓ Esports teams distributing game clients
  • ✓ CI/CD pipelines with automated distribution
  • ✓ Anyone tired of cloud storage fees

Good to Know

  • ✓ P2P = both sides need to be online
  • ✓ Use headless mode for 24/7 availability
  • ✓ Not a replacement for Steam/platform distribution
  • ✓ Best for internal and pre-release distribution

Handrive is perfect for development workflows — sending builds to team members, QA, and playtesters. For public release, use your platform's native distribution.

Stop paying to distribute your builds

Download Handrive for free. Distribute game builds, mods, and assets to your team and playtesters. E2E encrypted. Zero cost.